This is the crux of role playing as a game mechanic and role playing as a game style imo. ![]() I think that often the writing for a lot of content is what I would consider to be hitting the lowest common denominator and safe, and I prefer to see characters that feel like they could be real people, rather than to see characters that exist as a sort of social experiment to see what could happen if the MC were more "grey" than a real person is likely to be. ![]() I don't think that this sort of content is uncommon, nor do I think it's bland, I just think it's different and not what the vision for this project is. I think a lot of media attempts to do this, especially newer media, I think this is even more common in video games that let you choose whether to be good or bad, there tends to be a lot of dialogue that is sort of middling and politically or emotionally neutral or inoffensive, which I think is what you're suggesting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |